{
  "ok": "确定",
  "cancel": "取消",
  "apply": "应用",
  "close": "关闭",
  "delete": "删除",
  "rename": "重命名",
  "add": "添加",
  "remove": "移除",
  "save": "保存",
  "open": "打开",
  "export": "导出",
  "yes": "是",
  "no": "否",

  "menu.file": "文件",
  "menu.scene": "场景",
  "menu.project": "项目",
  "menu.edit": "编辑",
  "menu.settings": "设置",
  "menu.language": "语言",
  "menu.language.export": "📤 导出当前语言…",
  "menu.language.export.hint": "下载当前语言 JSON 文件——编辑它以创建自定义翻译。",
  "menu.language.import": "📂 加载自定义语言…",
  "menu.language.import.hint": "导入翻译 JSON 文件。缺失的键会自动回退到英语。",
  "menu.panels": "面板",
  "menu.debug_panel": "实时调试",
  "menu.new_project": "➕ 新建项目…",
  "menu.open_project": "📂 打开项目…",
  "menu.manage_projects": "⚙ 项目管理器…",
  "menu.recent_projects": "最近",
  "menu.new_scene": "新建场景",
  "menu.save_scene": "保存",
  "menu.save_scene_as": "另存为…",
  "menu.load_scene": "加载",
  "menu.export_output": "输出：",
  "menu.export_code": "导出代码",
  "menu.game_project_full": "完整游戏项目",
  "menu.folder": "文件夹：",
  "menu.name": "名称：",
  "menu.generate_project": "🎮 生成游戏项目…",
  "menu.new_entity": "添加实体",
  "menu.undo": "撤销",
  "menu.redo": "重做",
  "menu.shortcuts": "⌨ 键盘快捷键…",
  "menu.add": "添加",

  "spawn.primitive": "⬛ 基础体",
  "spawn.camera": "📷 摄像机",
  "spawn.directional_light": "☀ 平行光",
  "spawn.point_light": "💡 点光源",
  "spawn.spot_light": "🔦 聚光灯",
  "spawn.audio": "🔊 音频源",
  "spawn.ambient": "🌑 环境光…",

  "prim.cube": "立方体",
  "prim.sphere": "球体",
  "prim.plane": "平面",
  "prim.capsule": "胶囊体",
  "prim.cylinder": "圆柱体",
  "prim.cone": "圆锥体",

  "light.intensity": "强度",
  "light.color": "颜色",

  "conn.disconnected": "⬤ 已断开",
  "conn.connecting": "⬤ 连接中…",
  "conn.connected": "⬤ 已连接",

  "play.settings_tip": "运行设置（游戏命令、WebSocket 地址）",
  "play.settings_title": "⚙ 运行设置",
  "play.command_label": "游戏命令：",
  "play.command_hint": "为空 = 手动启动游戏（如 Android Wi-Fi）",
  "play.launch_tip": "启动游戏并连接",
  "play.no_command_tip": "请在 ⚙ 运行设置中配置命令",
  "play.building_tip": "正在构建——请等待后再启动",
  "play.generate": "⚡ 生成",
  "play.generating": "⚡ 正在生成代码...",
  "play.build": "🔨 构建",
  "play.compiling": "编译中...",
  "play.build_ok": "✓ 构建成功",
  "play.build_failed": "✗ 构建失败",
  "play.launch": "▶ 启动",
  "play.stop": "■ 停止",
  "play.build_project": "构建项目",
  "play.build_output": "构建输出",

  "gizmo.translate_tip": "平移  [T / G]",
  "gizmo.rotate_tip": "旋转     [R]",
  "gizmo.scale_tip": "缩放      [S]",

  "viewport.toggle_tip": "切换 2D / 3D 视图",
  "viewport.exit_camera": "📷 编辑器",
  "viewport.exit_camera_tip": "返回编辑器视图（或：右键 / 滚轮）",
  "viewport.camera_view_btn": "📷 摄像机视图",
  "viewport.camera_sel_tip": "从选中的摄像机查看",
  "viewport.camera_nosel_tip": "请在层级面板中选择一个摄像机实体",
  "viewport.view_3d": "3D",
  "viewport.view_2d": "2D",
  "viewport.translate": "平移 (G)",
  "viewport.rotate": "旋转 (R)",
  "viewport.scale": "缩放 (S)",

  "hierarchy.title": "层级",
  "hierarchy.no_entities": "（无实体）",
  "hierarchy.search": "搜索…",
  "hierarchy.new_entity": "＋ 新建实体",
  "hierarchy.duplicate": "复制  Ctrl+D",
  "hierarchy.delete": "删除",
  "hierarchy.unparent": "解除父级",

  "inspector.no_selection": "（未选择实体）",
  "inspector.name": "名称",
  "inspector.transform": "变换",
  "inspector.position": "位置",
  "inspector.rotation": "旋转",
  "inspector.scale": "缩放",
  "inspector.material": "材质",
  "inspector.add_component": "+ 添加",
  "inspector.physics": "物理",
  "inspector.collider": "碰撞体",
  "inspector.camera": "摄像机",
  "inspector.light": "光照",
  "inspector.audio": "音频",
  "inspector.animation": "动画",
  "inspector.locked_camera_view": "👁 摄像机视图",
  "inspector.components": "组件",
  "inspector.geometry": "几何体 / 子对象",
  "inspector.remove_comp": "移除此组件",
  "inspector.add_collider": "+ 添加碰撞体",
  "inspector.add_player_ctrl": "+ 添加玩家控制器",
  "inspector.add_cam_follow": "+ 添加摄像机跟随",
  "inspector.multi_sel_suffix": "个实体已选中——检查器：轴心实体",
  "inspector.cam_lock_active": "👁 摄像机视图 [已激活] — 释放",

  "material.base_color": "基础颜色",
  "material.metallic": "金属度",
  "material.roughness": "粗糙度",
  "material.reflectance": "反射率",
  "material.emissive_color": "自发光颜色",
  "material.emissive_strength": "自发光强度",
  "material.alpha_mode": "透明模式",
  "material.shader": "自定义着色器",
  "material.uv_tiling": "UV 平铺 (X / Y)",
  "material.uv_offset": "UV 偏移 (X / Y)",
  "material.texture_repeat": "纹理重复",

  "status.entities": "实体",
  "status.selected": "已选中",
  "status.gizmo": "变换工具",
  "status.fps": "帧率",
  "status.none": "无",

  "proj.title": "项目管理器",
  "proj.no_project": "未打开项目。请创建或打开一个项目以开始。",
  "proj.rename": "✏ 重命名",
  "proj.copy": "📋 复制到…",
  "proj.delete": "🗑 删除",
  "proj.recent": "最近",
  "proj.remove_recent": "从最近中移除",
  "proj.create_form": "新建项目",
  "proj.rename_form": "重命名项目",
  "proj.copy_form": "复制项目到…",
  "proj.new_name": "新名称：",
  "proj.not_chosen": "（未选择）",
  "proj.choose": "选择…",
  "proj.create": "✓ 创建",
  "proj.rename_btn": "✓ 重命名",
  "proj.copy_btn": "✓ 复制",
  "proj.confirm_delete": "⚠ 永久删除所有项目文件？",
  "proj.delete_permanent": "永久删除",
  "proj.clear_error": "✕ 清除",
  "proj.default_name": "我的项目",
  "proj.copy_suffix": "_副本",

  "assets.filter": "过滤…",
  "assets.refresh": "刷新",
  "assets.import": "📥 导入",
  "assets.import_root": "导入到根目录",
  "assets.new_folder_tip": "新建文件夹",
  "assets.root": "⬆ 根目录",
  "assets.no_project": "⚠ 未打开项目。",
  "assets.no_files": "（无文件）",
  "assets.count_suffix": "个资源",
  "assets.delete_folder": "🗑 删除文件夹…",
  "assets.move": "📂 移动到…",
  "assets.spawn": "🎮 创建实体",
  "assets.yes": "是",
  "assets.no": "否",

  "keymap.title": "⌨ 键盘快捷键",
  "keymap.action": "操作",
  "keymap.key": "按键",
  "keymap.press_key": "按下一个键…",
  "keymap.cancel_capture": "✕ 取消",
  "keymap.change": "✎ 更改",
  "keymap.note": "注意：Ctrl+S 和 Ctrl+O 在按住 Ctrl 时\n分别使用「保存」和「加载」绑定。",

  "action.translate": "平移",
  "action.rotate": "旋转",
  "action.scale": "缩放",
  "action.constrain_x": "限制 X 轴",
  "action.constrain_y": "限制 Y 轴",
  "action.constrain_z": "限制 Z 轴",
  "action.focus": "聚焦选中项",
  "action.save": "保存 (Ctrl+…)",
  "action.load": "加载 (Ctrl+…)",
  "action.confirm_gizmo": "确认变换",
  "action.cancel_gizmo": "取消变换",
  "action.delete_entity": "删除实体",

  "physics.shape": "形状",
  "physics.mode": "模式",
  "physics.sensor": "传感器（触发器）",
  "physics.material": "材质",
  "physics.delete": "✕ 移除碰撞体",
  "physics.mesh_ext": "（外部网格——此处不可编辑）",

  "debug.title": "实时调试",
  "debug.ws_url": "WebSocket 地址：",
  "debug.apply": "应用",
  "debug.entities": "实体：",
  "debug.refresh": "⟳ 刷新",
  "debug.collapse": "折叠面板",
  "debug.expand": "展开调试面板",
  "debug.no_entities": "（未收到实体）",
  "debug.stopped": "⏹ 已停止",
  "debug.playing": "▶ 运行中",
  "debug.paused": "⏸ 已暂停",

  "player.mode": "模式",
  "player.speed": "速度",
  "player.sprint_speed": "冲刺速度",
  "player.jump_height": "跳跃高度",
  "player.gravity": "重力",
  "player.key_forward": "前进",
  "player.key_backward": "后退",
  "player.key_left": "左移",
  "player.key_right": "右移",
  "player.key_jump": "跳跃",
  "player.key_sprint": "冲刺",
  "player.remove": "✕ 移除控制器",

  "cam_follow.target": "目标实体",
  "cam_follow.offset": "偏移",
  "cam_follow.smooth": "平滑",
  "cam_follow.look_at": "朝向目标",
  "cam_follow.remove": "✕ 移除跟随",

  "tex.albedo": "漫反射",
  "tex.emissive": "自发光",
  "tex.normal": "法线",
  "tex.metal_rough": "金属/粗糙度",
  "tex.occlusion": "遮蔽",
  "tex.assign": "指定",
  "tex.no_sel": "请在浏览器中选择一张纹理",
  "tex.remove": "移除纹理",
  "tex.none": "无",

  "spot.intensity": "强度（流明）",
  "spot.range": "范围（米）",
  "spot.outer": "外角 °",
  "spot.inner": "内角 °",
  "spot.shadows": "阴影",

  "point.intensity": "强度（流明）",
  "point.range": "范围（米）",
  "point.radius": "光源半径（米）",
  "point.shadows": "阴影",
  "point.soft_shadows": "软阴影",

  "cam.near": "近裁剪面",
  "cam.far": "远裁剪面",
  "cam.priority": "优先级",
  "cam.background": "背景",
  "cam.color_radio": "颜色",
  "cam.none_radio": "无",
  "cam.none_val": "（无）",
  "cam.assign": "指定",
  "cam.clear": "× 清除",
  "cam.brightness": "亮度",
  "cam.post_process": "后期处理",
  "cam.bloom": "泛光（强度）",
  "cam.tonemapping": "色调映射",
  "cam.exposure": "曝光 EV100",
  "cam.fog": "雾效",
  "cam.fog_color": "雾颜色",
  "cam.fog_falloff": "衰减模式",
  "cam.fog_density": "密度",
  "cam.fog_start": "起始",
  "cam.fog_end": "结束",

  "entity.hide": "隐藏",
  "entity.show": "显示",

  "audio.volume": "音量",
  "audio.range": "范围（米）",
  "audio.loop": "循环",
  "audio.autoplay": "自动播放",
  "audio.assign": "指定",
  "audio.none": "（无）",

  "timeline.entity": "实体：",
  "timeline.no_clip": "（无片段——点击「+ 片段」开始）",
  "timeline.duration": "时长：",
  "timeline.loop": "循环",
  "timeline.delete_clip": "🗑 删除片段",
  "timeline.capture": "⊕ 捕获关键帧",
  "timeline.no_kf": "（无关键帧）",
  "timeline.translation": "位移",
  "timeline.rotation": "旋转",

  "prefab.save_as": "💾 另存为预制体",
  "prefab.source": "预制体：",
  "prefab.unpack": "解包",
  "prefab.spawn": "⭐ 实例化",

  "lang.name": "🇨🇳 简体中文",
  "proj.open_dialog_title": "选择 SanBevyEditor 项目文件夹",
  "proj.parent_folder_title": "新项目的父文件夹",
  "proj.dest_folder_title": "目标文件夹",
  "proj.open_here": "📂 在此处打开",
  "proj.delete_error_prefix": "删除失败",
  "assets.import_into_prefix": "导入到",
  "assets.new_folder_default": "新建文件夹",
  "assets.delete_folder_confirm_prefix": "⚠ 删除",
  "assets.delete_folder_confirm_suffix": "及其所有内容？",
  "assets.dest_folder_title": "目标文件夹",
  "assets.spawned_in_scene": "（已添加到场景）",

  "terrain.heightmap": "高度图：",
  "terrain.none_f": "（无）",
  "terrain.none_m": "（无）",
  "terrain.width": "宽度（米）",
  "terrain.depth": "深度（米）",
  "terrain.max_height": "最大高度（米）",
  "terrain.subdivisions": "细分数",
  "terrain.uv_scale": "UV 缩放",
  "terrain.ground_texture": "地面纹理：",
  "terrain.brush.title": "地形雕刻",
  "terrain.brush.off": "关闭",
  "terrain.brush.raise": "抬升",
  "terrain.brush.lower": "降低",
  "terrain.brush.smooth": "平滑",
  "terrain.brush.flatten": "压平",
  "terrain.brush.radius": "半径",
  "terrain.brush.strength": "强度",
  "terrain.brush.target_height": "目标高度",
  "terrain.brush.hint": "左键点击地形以绘制",
  "terrain.splat_file": ".splat 文件：",
  "terrain.splat.size_scale": "尺寸缩放 (×)",

  "ocean.amplitude": "振幅",
  "ocean.clarity": "清澈度",
  "ocean.tiles_x": "X 方向瓦片",
  "ocean.tiles_y": "Y 方向瓦片",
  "ocean.deep_color": "深水颜色",
  "ocean.shallow_color": "浅水颜色",

  "hud.type": "类型",
  "hud.anchor": "锚点",
  "hud.offset_x": "X 偏移",
  "hud.offset_y": "Y 偏移",
  "hud.width": "宽度",
  "hud.height": "高度",
  "hud.text": "文本",
  "hud.font_size": "字体大小",
  "hud.font": "字体",
  "hud.font_default": "— 默认 —",
  "hud.font_project_assets": "项目资源",
  "hud.font_bundled": "Bevy 内置字体",
  "hud.text_color": "文字颜色",
  "hud.bind_variable": "绑定变量",
  "hud.bar_color": "进度条颜色",
  "hud.background_color": "背景颜色",
  "hud.max_value": "最大值",
  "hud.bind_value": "绑定值",
  "hud.bind_max": "绑定最大值",
  "hud.image_path": "图片路径",
  "hud.icon_path": "图标路径",
  "hud.columns": "列数",
  "hud.rows": "行数",
  "hud.kind.label": "标签",
  "hud.kind.progress_bar": "进度条",
  "hud.kind.image": "图片",
  "hud.kind.icon_grid": "图标网格",
  "hud.anchor.top_left": "左上",
  "hud.anchor.top_center": "上居中",
  "hud.anchor.top_right": "右上",
  "hud.anchor.bottom_left": "左下",
  "hud.anchor.bottom_center": "下居中",
  "hud.anchor.bottom_right": "右下",
  "hud.anchor.center": "居中",

  "trigger.shape": "形状",
  "trigger.height_half": "高度 ÷2",
  "trigger.half_x": "X 半长",
  "trigger.half_y": "Y 半长",
  "trigger.half_z": "Z 半长",
  "trigger.on_enter": "进入回调",
  "trigger.on_exit": "离开回调",
  "trigger.color": "颜色",
  "trigger.shape.box": "盒体",
  "trigger.shape.sphere": "球体",
  "trigger.shape.cylinder": "圆柱体",

  "path.title": "路径",
  "path.speed": "速度",
  "path.closed_loop": "闭合循环",
  "path.waypoints": "路径点",
  "path.waypoints_hint": "在层级中选择",
  "path.add_waypoint": "+ 添加路径点",

  "particle.title": "粒子",
  "particle.rate": "发射率（个/秒）",
  "particle.lifetime": "生命周期（秒）",
  "particle.initial_speed": "初始速度",
  "particle.spread": "扩散角（°）",
  "particle.gravity": "重力",
  "particle.size_start": "起始大小",
  "particle.size_end": "结束大小",
  "particle.color_start": "起始颜色",
  "particle.color_end": "结束颜色",

  "nav.title": "🧭 导航",
  "nav.target": "目标",
  "nav.target_hint": "目标实体名称",
  "nav.speed": "速度（米/秒）",
  "nav.stop_distance": "停止距离",
  "nav.rotate_toward": "朝向目标旋转",

  "anim.available_suffix": "个动画可用",
  "anim.none_detected": "此网格中未检测到动画",
  "anim.preview_hint": "在视口中预览",
  "anim.loop": "循环",
  "anim.autoplay": "启动时播放",
  "anim.speed": "速度",
  "anim.name": "名称：",
  "anim.idx": "索引：",
  "anim.add_clip": "+ 片段",

  "player.kinematic_note": "（运动学——无 avian3d 依赖）",
  "player.physics_note": "（物理——在项目中生成 avian3d）",
  "player.ground_sensor_offset": "地面传感器偏移（米）",
  "player.wall_probe_dist": "墙体探针（米）",
  "player.wall_slope_threshold": "地面坡度阈值",
  "player.air_slope_threshold": "空中坡度阈值",
  "player.auto_hint": "（0 = 根据碰撞体自动计算）",
  "player.state_animations": "状态动画",
  "player.animation.idle": "待机",
  "player.animation.walk": "行走",
  "player.animation.jump": "跳跃",
  "player.anim_none": "（无）",

  "physics.half_x": "X 半长",
  "physics.half_y": "Y 半长",
  "physics.half_z": "Z 半长",
  "physics.radius": "半径",
  "physics.half_len": "半长",
  "physics.half_h": "半高",
  "physics.memberships": "所属层",
  "physics.filters": "过滤层",

  "play.build_and_launch": "生成、编译并启动",
  "play.pause": "暂停",
  "play.icon_label": "图标（.png）",
  "play.icon_none": "无",
  "play.assign_icon_prefix": "指定：",
  "play.select_texture": "请在资源浏览器中选择一张纹理",
  "play.remove_icon": "移除图标",
  "play.icon_android_note": "下次 ⚡ 时复制到 android_res/",

  "android.adb_label": "adb：",
  "android.pair_label": "🔐 配对：",
  "android.code_label": "代码：",
  "android.pair_button": "配对",
  "android.pair_hint": "adb pair <地址> <代码> — Android 11+，每台电脑配对一次",
  "android.pairing": "配对中…",
  "android.connect_label": "📶 连接：",
  "android.connect_button": "🔗 连接",
  "android.connect_hint": "adb connect <地址> — 主端口（非配对端口）",
  "android.connecting": "连接中…",
  "android.debug_keystore": "调试密钥库：",
  "android.keystore": "密钥库：",
  "android.alias": "别名：",
  "android.keystore_password": "密钥库密码：",
  "android.key_password": "密钥密码：",
  "android.build_apk": "🔨 构建 APK",
  "android.install": "📲 安装",
  "android.install_hint": "adb install -r --no-incremental <apk>",
  "android.logcat": "🪲 Logcat",
  "android.logcat_hint": "显示最新 Android 日志（崩溃堆栈）",
  "android.auto_install": "自动安装",
  "android.building": "⚙ 构建中…",
  "android.installing": "📲 安装中…",
  "android.logcatting": "🪲 Logcat…",
  "android.copy_logs": "📋 复制",
  "android.copy_logs_hint": "复制日志到剪贴板",

  "prefab.save_as_hint": "将实体保存为可复用的预制体至 assets/prefabs/",

  "panel.hierarchy": "层级",
  "panel.inspector": "检查器",
  "panel.android": "📱 Android",
  "panel.assets": "资源",
  "panel.viewport.perspective": "透视",
  "panel.viewport.front": "正视图",
  "panel.viewport.top": "顶视图",
  "panel.viewport.right": "右视图",
  "panel.viewport.generic": "视口",
  "panel.debug_live": "🔴 实时调试",
  "panel.play_settings": "⚙ 运行设置",
  "panel.states": "🎮 游戏状态",
  "panel.keymap": "⌨ 键盘快捷键",

  "menu.view": "视图",
  "view.viewports": "视口",
  "view.viewport_main": "透视（主视口）",
  "view.add_viewport": "+ 添加视口",
  "view.layout": "布局",
  "view.layout_1": "1 视图（默认）",
  "view.layout_4": "4 视图（顶 / 正 / 右）",

  "debug.web_unavailable": "WebSocket 调试客户端即将在网页版中推出。",

  "states.label": "状态：",
  "states.add": "➕ 添加状态",
  "states.initial": "初始状态：",
  "states.delete_state": "删除此状态",
  "states.delete_machine": "删除状态机",
  "states.save_load_enable": "生成存档/读档系统（serde_json）",
  "states.save_load_hint": "→ 在 gameplay.rs 中添加 SaveData + save_game/load_game\n→ 自定义 hooks.rs 以定义你的数据。",

  "spawn.ocean": "🌊 海洋",
  "spawn.hud": "HUD",
  "spawn.hud_label": "HUD 标签",
  "spawn.hud_bar": "HUD 进度条",
  "spawn.hud_image": "HUD 图片",
  "spawn.hud_grid": "HUD 图标网格",
  "spawn.trigger": "触发区域",
  "spawn.path": "路径",
  "spawn.particles": "粒子",
  "spawn.terrain": "地形",
  "spawn.gaussian_splat": "高斯点云",

  "panel.timeline": "🎬 时间轴",
  "panel.profiler": "📊 性能分析",

  "settings.viewport_nav": "视口导航",
  "settings.focus_hint": "聚焦到选中对象",
  "settings.mouse_mode": "鼠标模式",
  "settings.mouse_san_hint": "（右键 = 环绕，中键 = 平移）",
  "settings.mouse_blender_hint": "（中键 = 环绕，Shift+中键 = 平移）",
  "settings.axes": "坐标轴",
  "settings.axis_y_up": "Y 轴向上",
  "settings.axis_z_up": "Z 轴向上",
  "settings.axis_yup_hint": "（Bevy / Unity）",
  "settings.axis_zup_hint": "（Blender）",
  "settings.web_render": "网页渲染",
  "settings.webgpu_active": "⚡ WebGPU 已激活",
  "settings.webgl2_active": "WebGL2 已激活",
  "settings.webgl2_hint": "（所有浏览器）",
  "settings.webgpu_hint": "（较新浏览器）",
  "settings.reload_on_change": "⚠ 更改将重新加载页面。",

  "web.file_path_label": "文件路径：",
  "web.save_button": "保存",
  "web.open_button": "打开",

  "camera.aperture": "光圈 f/",
  "camera.clip_margin": "抗裁剪边距（米）",

  "proj.choose_folder": "选择文件夹",
  "proj.parent_folder": "⬆ 上级",
  "proj.create_folder_prefix": "📁+ 新建",
  "proj.select_this_folder": "✓ 选择此文件夹",
  "proj.loading": "加载中…",
  "proj.new_folder_default": "新建文件夹",
  "proj.name_label": "名称：",
  "proj.open_project_dialog_title": "选择 SanBevyEditor 项目文件夹",
  "proj.default_new_name": "我的项目",

  "apk.detecting": "🔍 正在检测 adb 和设备…",
  "apk.adb_found_prefix": "✓ 已找到 adb：",
  "apk.adb_not_found": "⚠ 未找到 adb（请安装 Android SDK 或将其添加到 PATH）",
  "apk.build_ok": "✓ 构建完成",
  "apk.build_failed": "✗ 构建失败",
  "apk.adb_ok": "✓ adb 完成",
  "apk.adb_failed": "✗ adb 失败",
  "apk.no_device": "ℹ 未连接设备（请在 Android 上启用 Wi-Fi 调试）",
  "apk.apk_prefix": "📦 APK：",
  "apk.no_apk_found": "⚠ 构建后未找到 APK",
  "apk.detecting_btn": "⏳ 检测中…",
  "apk.detect_btn": "🔍 自动检测",
  "apk.detect_hint": "通过桥接查找 adb 并列出已连接设备",
  "apk.devices_label": "设备：",
  "apk.no_device_hint": "ℹ 未检测到设备——请在 Android 上启用 Wi-Fi 调试，然后再次点击 🔍。",

  "assets.import_dialog_title": "导入资源",
  "proj.browse_project": "浏览项目",
  "proj.folder_label": "文件夹：",
  "proj.parent": "上级"
}
