{
  "ok": "Aye aye!",
  "cancel": "Blimey, no!",
  "apply": "Make it so!",
  "close": "Batten down!",
  "delete": "Feed to the sharks!",
  "rename": "Give a new name!",
  "add": "Plunder more!",
  "remove": "Throw overboard!",
  "save": "Stash the loot!",
  "open": "Pry it open!",
  "export": "Send by sea!",
  "yes": "Aye!",
  "no": "Nay!",

  "menu.file": "Ship's Log",
  "menu.scene": "The Waters",
  "menu.project": "The Voyage",
  "menu.edit": "Tinker",
  "menu.settings": "Captain's Orders",
  "menu.language": "Tongue",
  "menu.language.export": "📤 Export yer tongue…",
  "menu.language.export.hint": "Download the current tongue scroll — edit it to forge yer own translation, ye scallywag.",
  "menu.language.import": "📂 Load a foreign tongue…",
  "menu.language.import.hint": "Import a translation scroll. Missing words fall back to the King's English.",
  "menu.panels": "Portholes",
  "menu.debug_panel": "Spy Glass",
  "menu.new_project": "➕ Chart a new voyage…",
  "menu.open_project": "📂 Board a voyage…",
  "menu.manage_projects": "⚙ Voyage master…",
  "menu.recent_projects": "Past plunderin'",
  "menu.new_scene": "New waters",
  "menu.save_scene": "Stash it!",
  "menu.save_scene_as": "Stash it under another name…",
  "menu.load_scene": "Haul it out!",
  "menu.export_output": "Cargo hold:",
  "menu.export_code": "Export the secret scrolls",
  "menu.game_project_full": "Full plunderin' expedition",
  "menu.folder": "Chest:",
  "menu.name": "Name yer ship:",
  "menu.generate_project": "🎮 Conjure a game voyage…",
  "menu.new_entity": "Recruit a landlubber",
  "menu.undo": "Walk it back!",
  "menu.redo": "Full steam ahead!",
  "menu.shortcuts": "⌨ Secret hand signals…",
  "menu.add": "Plunder more!",

  "spawn.primitive": "⬛ Raw timber",
  "spawn.camera": "📷 Spy glass",
  "spawn.directional_light": "☀ The mighty sun",
  "spawn.point_light": "💡 Lantern",
  "spawn.spot_light": "🔦 Crow's nest torch",
  "spawn.audio": "🔊 Shanty box",
  "spawn.ambient": "🌑 Ghostly glow…",

  "prim.cube": "Treasure chest",
  "prim.sphere": "Cannonball",
  "prim.plane": "Plank",
  "prim.capsule": "Rum barrel",
  "prim.cylinder": "Mast",
  "prim.cone": "Cap",

  "light.intensity": "Blinding power",
  "light.color": "Hue of the flame",

  "conn.disconnected": "⬤ Adrift at sea",
  "conn.connecting": "⬤ Throwin' the anchor…",
  "conn.connected": "⬤ Anchored!",

  "play.settings_tip": "Captain's orders (ship command, WebSocket coordinates)",
  "play.settings_title": "⚙ Captain's Orders",
  "play.command_label": "Ship's command:",
  "play.command_hint": "Empty = ship sails itself (e.g. Android Wi-Fi)",
  "play.launch_tip": "Launch the ship and set sail!",
  "play.no_command_tip": "Set a command in ⚙ Captain's Orders",
  "play.building_tip": "Shipyard's busy — hold yer horses before sailin'!",
  "play.generate": "⚡ Conjure!",
  "play.generating": "⚡ Conjurin' the scrolls...",
  "play.build": "🔨 Build the ship!",
  "play.compiling": "Hammerin' away...",
  "play.build_ok": "✓ Ship's seaworthy!",
  "play.build_failed": "✗ She's sinkin'!",
  "play.launch": "▶ Set sail!",
  "play.stop": "■ Drop anchor!",
  "play.build_project": "Build the blasted ship",
  "play.build_output": "Shipyard report",

  "gizmo.translate_tip": "Move the booty  [T / G]",
  "gizmo.rotate_tip": "Spin the wheel     [R]",
  "gizmo.scale_tip": "Resize the plunder      [S]",

  "viewport.toggle_tip": "Toggle between 2D map and 3D seas",
  "viewport.exit_camera": "📷 Back to the helm",
  "viewport.exit_camera_tip": "Return to the helm (or: right-click / scroll)",
  "viewport.camera_view_btn": "📷 Spy glass view",
  "viewport.camera_sel_tip": "Peer through the selected spy glass",
  "viewport.camera_nosel_tip": "Pick a spy glass from the crew list",
  "viewport.view_3d": "3D Seas",
  "viewport.view_2d": "Treasure map",
  "viewport.translate": "Move the booty (G)",
  "viewport.rotate": "Spin the wheel (R)",
  "viewport.scale": "Resize the plunder (S)",

  "hierarchy.title": "The Crew",
  "hierarchy.no_entities": "(ghost ship — no crew)",
  "hierarchy.search": "Hunt for a crewmate…",
  "hierarchy.new_entity": "＋ Recruit a crewmate",
  "hierarchy.duplicate": "Clone the scallywag  Ctrl+D",
  "hierarchy.delete": "Keelhaul 'em!",
  "hierarchy.unparent": "Cut the chains!",

  "inspector.no_selection": "(no poor soul selected)",
  "inspector.name": "Name",
  "inspector.transform": "Whereabouts",
  "inspector.position": "Position on the map",
  "inspector.rotation": "Facing",
  "inspector.scale": "Size of the beast",
  "inspector.material": "Coat of paint",
  "inspector.add_component": "+ Strap on more!",
  "inspector.physics": "The laws of Davy Jones",
  "inspector.collider": "Hull plating",
  "inspector.camera": "Spy glass",
  "inspector.light": "Lantern",
  "inspector.audio": "Shanty",
  "inspector.animation": "Fancy moves",
  "inspector.locked_camera_view": "👁 Spy glass view",
  "inspector.components": "Gear & tackle",
  "inspector.geometry": "Timber & children",
  "inspector.remove_comp": "Toss this gear overboard!",
  "inspector.add_collider": "+ Strap on hull plating",
  "inspector.add_player_ctrl": "+ Recruit a helmsman",
  "inspector.add_cam_follow": "+ Attach a spy glass follower",
  "inspector.multi_sel_suffix": "crewmates selected — inspector: the captain",
  "inspector.cam_lock_active": "👁 Spy glass view [locked] — Release the kraken!",

  "material.base_color": "Paint color",
  "material.metallic": "Iron plating",
  "material.roughness": "Barnacles",
  "material.reflectance": "Shine of the doubloons",
  "material.emissive_color": "Ghost glow color",
  "material.emissive_strength": "Ghost glow strength",
  "material.alpha_mode": "Invisibility cloak mode",
  "material.shader": "Voodoo shader",
  "material.uv_tiling": "Sail pattern (X / Y)",
  "material.uv_offset": "Pattern shift (X / Y)",
  "material.texture_repeat": "Repeat the pattern",

  "status.entities": "Crew",
  "status.selected": "In irons",
  "status.gizmo": "Pirate tool",
  "status.fps": "Knots",
  "status.none": "none",

  "proj.title": "Voyage Master",
  "proj.no_project": "No voyage charted. Chart or board a voyage to begin, ye idle pirate!",
  "proj.rename": "✏ Rename the voyage",
  "proj.copy": "📋 Duplicate the charts…",
  "proj.delete": "🗑 Scuttle it!",
  "proj.recent": "Past voyages",
  "proj.remove_recent": "Forget this voyage",
  "proj.create_form": "New voyage",
  "proj.rename_form": "Rename the voyage",
  "proj.copy_form": "Copy the charts to…",
  "proj.new_name": "New name, matey:",
  "proj.not_chosen": "(uncharted)",
  "proj.choose": "Choose yer course…",
  "proj.create": "✓ Set sail!",
  "proj.rename_btn": "✓ Rename it!",
  "proj.copy_btn": "✓ Copy the charts!",
  "proj.confirm_delete": "⚠ Send all voyage files to Davy Jones' locker?",
  "proj.delete_permanent": "To the depths with it!",
  "proj.clear_error": "✕ Swab the deck!",
  "proj.default_name": "MyPlunder",
  "proj.copy_suffix": "_plundered",

  "assets.filter": "Sift the booty…",
  "assets.refresh": "Re-scout the shores",
  "assets.import": "📥 Plunder!",
  "assets.import_root": "Plunder into the main hold",
  "assets.new_folder_tip": "New chest",
  "assets.root": "⬆ Main deck",
  "assets.no_project": "⚠ No voyage charted.",
  "assets.no_files": "(empty hold — no loot!)",
  "assets.count_suffix": "piece(s) of loot",
  "assets.delete_folder": "🗑 Burn the chest!",
  "assets.move": "📂 Move the loot to…",
  "assets.spawn": "🎮 Summon a crewmate",
  "assets.yes": "Aye!",
  "assets.no": "Nay!",

  "keymap.title": "⌨ Secret hand signals",
  "keymap.action": "The deed",
  "keymap.key": "The signal",
  "keymap.press_key": "Make the signal…",
  "keymap.cancel_capture": "✕ Nevermind!",
  "keymap.change": "✎ Change the signal",
  "keymap.note": "Heads up: Ctrl+S and Ctrl+O use the\n\"Stash\" and \"Haul out\" signals with Ctrl held.",

  "action.translate": "Move the booty",
  "action.rotate": "Spin the wheel",
  "action.scale": "Resize the plunder",
  "action.constrain_x": "X-axis only, matey",
  "action.constrain_y": "Y-axis only, matey",
  "action.constrain_z": "Z-axis only, matey",
  "action.focus": "Eyes on the prize!",
  "action.save": "Stash it! (Ctrl+…)",
  "action.load": "Haul it out! (Ctrl+…)",
  "action.confirm_gizmo": "Aye, confirm it!",
  "action.cancel_gizmo": "Nay, abort!",
  "action.delete_entity": "Keelhaul the scallywag!",

  "physics.shape": "Hull shape",
  "physics.mode": "Sailing mode",
  "physics.sensor": "Tripwire (trigger)",
  "physics.material": "Hull material",
  "physics.delete": "✕ Strip the hull plating!",
  "physics.mesh_ext": "(foreign hull — can't tinker here)",

  "debug.title": "Spy Glass",
  "debug.ws_url": "WebSocket coordinates:",
  "debug.apply": "Make it so!",
  "debug.entities": "The crew:",
  "debug.refresh": "⟳ Scout again!",
  "debug.collapse": "Shut the porthole",
  "debug.expand": "Open the spy glass porthole",
  "debug.no_entities": "(no crew spotted — ghost ship!)",
  "debug.stopped": "⏹ Anchored",
  "debug.playing": "▶ Full sail!",
  "debug.paused": "⏸ Becalmed",

  "player.mode": "Sailing mode",
  "player.speed": "Knots",
  "player.sprint_speed": "Full sail knots",
  "player.jump_height": "How high she leaps",
  "player.gravity": "Davy Jones' pull",
  "player.key_forward": "Forward!",
  "player.key_backward": "Retreat!",
  "player.key_left": "Hard to port!",
  "player.key_right": "Hard to starboard!",
  "player.key_jump": "Leap, ye sea dog!",
  "player.key_sprint": "Full sail!",
  "player.remove": "✕ Maroon the helmsman!",

  "cam_follow.target": "Who to stalk",
  "cam_follow.offset": "Stalking distance",
  "cam_follow.smooth": "Sneakiness",
  "cam_follow.look_at": "Stare at the target",
  "cam_follow.remove": "✕ Stop the stalkin'!",

  "tex.albedo": "Base paint",
  "tex.emissive": "Ghost glow",
  "tex.normal": "Bumpy bits map",
  "tex.metal_rough": "Iron/Barnacles",
  "tex.occlusion": "Shadow nooks",
  "tex.assign": "Slap it on!",
  "tex.no_sel": "Pick a texture from the loot pile",
  "tex.remove": "Scrape it off!",
  "tex.none": "bare wood",

  "spot.intensity": "Blinding power (lm)",
  "spot.range": "How far she shines (m)",
  "spot.outer": "Outer beam °",
  "spot.inner": "Inner beam °",
  "spot.shadows": "Dark shadows",

  "point.intensity": "Lantern power (lm)",
  "point.range": "Lantern reach (m)",
  "point.radius": "Lantern size (m)",
  "point.shadows": "Dark shadows",
  "point.soft_shadows": "Soft dark shadows",

  "cam.near": "Too close for comfort",
  "cam.far": "Far horizon",
  "cam.priority": "Who goes first",
  "cam.background": "The horizon",
  "cam.color_radio": "Color",
  "cam.none_radio": "Nothin'",
  "cam.none_val": "(nothin')",
  "cam.assign": "Assign",
  "cam.clear": "× Clear the horizon",
  "cam.brightness": "Sun intensity",
  "cam.post_process": "Voodoo effects",
  "cam.bloom": "Ghost bloom (intensity)",
  "cam.tonemapping": "Tone sorcery",
  "cam.exposure": "Sun exposure EV100",
  "cam.fog": "Sea mist",
  "cam.fog_color": "Mist color",
  "cam.fog_falloff": "Mist fade mode",
  "cam.fog_density": "Mist thickness",
  "cam.fog_start": "Where mist begins",
  "cam.fog_end": "Where mist ends",

  "entity.hide": "Make invisible!",
  "entity.show": "Reveal yerself!",

  "audio.volume": "Loudness of the shanty",
  "audio.range": "How far she carries (m)",
  "audio.loop": "Sing it again!",
  "audio.autoplay": "Sing from the start",
  "audio.assign": "Pick a shanty",
  "audio.none": "(silence — eerie!)",

  "timeline.entity": "The performer:",
  "timeline.no_clip": "(no moves — click '+ Clip' to choreograph!)",
  "timeline.duration": "How long the dance:",
  "timeline.loop": "Dance it again!",
  "timeline.delete_clip": "🗑 Walk the plank, clip!",
  "timeline.capture": "⊕ Freeze the pose!",
  "timeline.no_kf": "(no poses frozen)",
  "timeline.translation": "Movin' the booty",
  "timeline.rotation": "Spinnin' the wheel",

  "prefab.save_as": "💾 Bottle this crewmate!",
  "prefab.source": "Bottled crewmate:",
  "prefab.unpack": "Uncork the bottle!",
  "prefab.spawn": "⭐ Release from the bottle!",

  "lang.name": "🏴‍☠️ Pirate",
  "proj.open_dialog_title": "Chart a SanBevyEditor voyage",
  "proj.parent_folder_title": "Parent port for the new voyage",
  "proj.dest_folder_title": "Destination port",
  "proj.open_here": "📂 Make port here!",
  "proj.delete_error_prefix": "Couldn't scuttle it",
  "assets.import_into_prefix": "Plunder into",
  "assets.new_folder_default": "new_chest",
  "assets.delete_folder_confirm_prefix": "⚠ Burn",
  "assets.delete_folder_confirm_suffix": "and all its loot?",
  "assets.dest_folder_title": "Destination port",
  "assets.spawned_in_scene": "(dropped into the waters)",

  "terrain.heightmap": "Elevation chart:",
  "terrain.none_f": "(uncharted)",
  "terrain.none_m": "(uncharted)",
  "terrain.width": "Width of the island (m)",
  "terrain.depth": "Depth of the island (m)",
  "terrain.max_height": "Highest peak (m)",
  "terrain.subdivisions": "How finely carved",
  "terrain.uv_scale": "Map scale",
  "terrain.ground_texture": "Ground paint:",
  "terrain.brush.title": "Isle sculpting",
  "terrain.brush.off": "Stow the tools",
  "terrain.brush.raise": "Raise the land!",
  "terrain.brush.lower": "Sink the land!",
  "terrain.brush.smooth": "Smooth it out",
  "terrain.brush.flatten": "Flatten the seas",
  "terrain.brush.radius": "Brush reach",
  "terrain.brush.strength": "Elbow grease",
  "terrain.brush.target_height": "Target peak",
  "terrain.brush.hint": "Left-click on the isle to carve",
  "terrain.splat_file": ".splat scroll:",
  "terrain.splat.size_scale": "Size scale (×)",

  "ocean.amplitude": "Wave height",
  "ocean.clarity": "How clear the depths",
  "ocean.tiles_x": "Sea tiles X",
  "ocean.tiles_y": "Sea tiles Y",
  "ocean.deep_color": "Deep sea color",
  "ocean.shallow_color": "Shallows color",

  "hud.type": "Type of plaque",
  "hud.anchor": "Where to nail it",
  "hud.offset_x": "Shift X",
  "hud.offset_y": "Shift Y",
  "hud.width": "Plaque width",
  "hud.height": "Plaque height",
  "hud.text": "The words",
  "hud.font_size": "Letter size",
  "hud.font": "Lettering style",
  "hud.font_default": "— standard issue —",
  "hud.font_project_assets": "Voyage scrolls",
  "hud.font_bundled": "Bevy's own fonts",
  "hud.text_color": "Ink color",
  "hud.bind_variable": "Bind to a variable",
  "hud.bar_color": "Bar paint",
  "hud.background_color": "Background paint",
  "hud.max_value": "Max value",
  "hud.bind_value": "Bind value",
  "hud.bind_max": "Bind max",
  "hud.image_path": "Picture scroll path",
  "hud.icon_path": "Icon scroll path",
  "hud.columns": "Columns",
  "hud.rows": "Rows",
  "hud.kind.label": "Label plaque",
  "hud.kind.progress_bar": "Rum meter",
  "hud.kind.image": "Picture",
  "hud.kind.icon_grid": "Icon grid",
  "hud.anchor.top_left": "Crow's nest port",
  "hud.anchor.top_center": "Crow's nest center",
  "hud.anchor.top_right": "Crow's nest starboard",
  "hud.anchor.bottom_left": "Bilge port",
  "hud.anchor.bottom_center": "Bilge center",
  "hud.anchor.bottom_right": "Bilge starboard",
  "hud.anchor.center": "Midships",

  "trigger.shape": "Tripwire shape",
  "trigger.height_half": "Height ÷2",
  "trigger.half_x": "Half X",
  "trigger.half_y": "Half Y",
  "trigger.half_z": "Half Z",
  "trigger.on_enter": "On trespassin'",
  "trigger.on_exit": "On fleein'",
  "trigger.color": "Tripwire color",
  "trigger.shape.box": "Chest shape",
  "trigger.shape.sphere": "Cannonball shape",
  "trigger.shape.cylinder": "Barrel shape",

  "path.title": "The Course",
  "path.speed": "Sailing knots",
  "path.closed_loop": "Round trip voyage",
  "path.waypoints": "Ports of call",
  "path.waypoints_hint": "pick from the crew list",
  "path.add_waypoint": "+ Chart a new port",

  "particle.title": "Sea spray & sparks",
  "particle.rate": "Spray rate (drops/s)",
  "particle.lifetime": "How long each drop lives (s)",
  "particle.initial_speed": "Launch speed",
  "particle.spread": "Scatter (°)",
  "particle.gravity": "Davy Jones' pull",
  "particle.size_start": "Starting size",
  "particle.size_end": "Final size",
  "particle.color_start": "Starting color",
  "particle.color_end": "Final color",

  "nav.title": "🧭 Navigation",
  "nav.target": "The quarry",
  "nav.target_hint": "Name of the poor soul to chase",
  "nav.speed": "Chase speed (m/s)",
  "nav.stop_distance": "Boarding distance",
  "nav.rotate_toward": "Face the quarry",

  "anim.available_suffix": "fancy move(s) found",
  "anim.none_detected": "No fancy moves detected in this hull",
  "anim.preview_hint": "Watch it in the waters",
  "anim.loop": "Do it again!",
  "anim.autoplay": "Strike a pose from the start",
  "anim.speed": "Move speed",
  "anim.name": "Name:",
  "anim.idx": "Idx:",
  "anim.add_clip": "+ New move",

  "player.kinematic_note": "(Ghostly — no avian3d needed)",
  "player.physics_note": "(Physical — conjures avian3d in the project)",
  "player.ground_sensor_offset": "Deck sensor offset (m)",
  "player.wall_probe_dist": "Hull probe (m)",
  "player.wall_slope_threshold": "Deck slope threshold",
  "player.air_slope_threshold": "Mid-air slope threshold",
  "player.auto_hint": "(0 = figured out from the hull planks)",
  "player.state_animations": "State fancy moves",
  "player.animation.idle": "Idle (scratching beard)",
  "player.animation.walk": "Walk the plank",
  "player.animation.jump": "Leap like a sea dog",
  "player.anim_none": "(no moves)",

  "physics.half_x": "Half X",
  "physics.half_y": "Half Y",
  "physics.half_z": "Half Z",
  "physics.radius": "Radius",
  "physics.half_len": "Half length",
  "physics.half_h": "Half H",
  "physics.memberships": "Crew allegiances",
  "physics.filters": "Who to ignore",

  "play.build_and_launch": "Conjure, forge & set sail!",
  "play.pause": "Heave to!",
  "play.icon_label": "Ship's flag (.png)",
  "play.icon_none": "No flag",
  "play.assign_icon_prefix": "Hoist:",
  "play.select_texture": "Pick a flag from the loot pile",
  "play.remove_icon": "Strike the colors!",
  "play.icon_android_note": "Hoisted to android_res/ on next ⚡",

  "android.adb_label": "adb:",
  "android.pair_label": "🔐 Parley:",
  "android.code_label": "Secret code:",
  "android.pair_button": "Parley!",
  "android.pair_hint": "adb pair <coordinates> <code> — Android 11+, once per ship",
  "android.pairing": "Parleying…",
  "android.connect_label": "📶 Board her:",
  "android.connect_button": "🔗 Board!",
  "android.connect_hint": "adb connect <coordinates> — main port (not the parley port)",
  "android.connecting": "Boarding…",
  "android.debug_keystore": "Debug keystone:",
  "android.keystore": "Keystone:",
  "android.alias": "Alias:",
  "android.keystore_password": "Keystone passphrase:",
  "android.key_password": "Key passphrase:",
  "android.build_apk": "🔨 Forge the APK!",
  "android.install": "📲 Deploy the crew!",
  "android.install_hint": "adb install -r --no-incremental <apk>",
  "android.logcat": "🪲 Ship's logbook",
  "android.logcat_hint": "Read the ship's latest logbook (crash tales)",
  "android.auto_install": "Auto-deploy the crew",
  "android.building": "⚙ Hammerin'…",
  "android.installing": "📲 Deployin'…",
  "android.logcatting": "🪲 Reading the logbook…",
  "android.copy_logs": "📋 Copy the tales",
  "android.copy_logs_hint": "Copy ship log to the clipboard",

  "prefab.save_as_hint": "Bottle this crewmate for reuse in assets/prefabs/",

  "panel.hierarchy": "The Crew",
  "panel.inspector": "Interrogation room",
  "panel.android": "📱 Android vessel",
  "panel.assets": "The Loot",
  "panel.viewport.perspective": "The open seas",
  "panel.viewport.front": "Bow view",
  "panel.viewport.top": "Crow's nest view",
  "panel.viewport.right": "Starboard view",
  "panel.viewport.generic": "Porthole",
  "panel.debug_live": "🔴 Live spy glass",
  "panel.play_settings": "⚙ Captain's Orders",
  "panel.states": "🎮 Ship's states",
  "panel.keymap": "⌨ Secret hand signals",

  "menu.view": "Lookout",
  "view.viewports": "Portholes",
  "view.viewport_main": "Main porthole (the big one)",
  "view.add_viewport": "+ Open another porthole",
  "view.layout": "Deck layout",
  "view.layout_1": "One porthole (default)",
  "view.layout_4": "Four portholes (Crow's nest / Bow / Starboard)",

  "debug.web_unavailable": "The WebSocket spy glass will be available soon on the web seas.",

  "states.label": "Ship's states:",
  "states.add": "➕ Add a state",
  "states.initial": "First port of call:",
  "states.delete_state": "Scuttle this state",
  "states.delete_machine": "Scuttle the whole state machine",
  "states.save_load_enable": "Conjure Save/Load system (serde_json)",
  "states.save_load_hint": "→ Adds SaveData + save_game/load_game in gameplay.rs\n→ Plunder hooks.rs to define yer own data.",

  "spawn.ocean": "🌊 Open ocean",
  "spawn.hud": "Ship's plaque",
  "spawn.hud_label": "Plaque label",
  "spawn.hud_bar": "Rum meter",
  "spawn.hud_image": "Picture on the wall",
  "spawn.hud_grid": "Icon grid",
  "spawn.trigger": "Tripwire zone",
  "spawn.path": "The course",
  "spawn.particles": "Sea spray",
  "spawn.terrain": "The island",
  "spawn.gaussian_splat": "Ghostly splat",

  "panel.timeline": "🎬 The choreography",
  "panel.profiler": "📊 The accountant",

  "settings.viewport_nav": "How to sail the porthole",
  "settings.focus_hint": "Lock eyes on the selected booty",
  "settings.mouse_mode": "Mouse rigging",
  "settings.mouse_san_hint": "(right-click = orbit, middle = pan)",
  "settings.mouse_blender_hint": "(middle = orbit, Shift+middle = pan)",
  "settings.axes": "Cardinal directions",
  "settings.axis_y_up": "Y up (landlubber style)",
  "settings.axis_z_up": "Z up (Blender style)",
  "settings.axis_yup_hint": "(Bevy / Unity)",
  "settings.axis_zup_hint": "(Blender)",
  "settings.web_render": "Web seas rendering",
  "settings.webgpu_active": "⚡ WebGPU at full sail",
  "settings.webgl2_active": "WebGL2 cruising",
  "settings.webgl2_hint": "(all vessels welcome)",
  "settings.webgpu_hint": "(modern vessels only)",
  "settings.reload_on_change": "⚠ Changing this makes the ship reload!",

  "web.file_path_label": "Scroll path:",
  "web.save_button": "Stash it!",
  "web.open_button": "Pry it open!",

  "camera.aperture": "Lens opening f/",
  "camera.clip_margin": "Anti-clipping margin (m)",

  "proj.choose_folder": "Choose yer port",
  "proj.parent_folder": "⬆ Parent port",
  "proj.create_folder_prefix": "📁+ Dig a new chest",
  "proj.select_this_folder": "✓ Make port here!",
  "proj.loading": "Haulin' anchor…",
  "proj.new_folder_default": "new_chest",
  "proj.name_label": "Name yer ship:",
  "proj.open_project_dialog_title": "Chart a SanBevyEditor voyage",
  "proj.default_new_name": "MyPlunder",

  "apk.detecting": "🔍 Scoutin' for adb and vessels…",
  "apk.adb_found_prefix": "✓ adb spotted:",
  "apk.adb_not_found": "⚠ adb gone overboard (install Android SDK or add to PATH)",
  "apk.build_ok": "✓ ship's ready to sail",
  "apk.build_failed": "✗ she's sinkin'",
  "apk.adb_ok": "✓ adb mission complete",
  "apk.adb_failed": "✗ adb went down with the ship",
  "apk.no_device": "ℹ No vessel in sight (enable Wi-Fi debugging on Android)",
  "apk.apk_prefix": "📦 APK:",
  "apk.no_apk_found": "⚠ No APK washed ashore after the build",
  "apk.detecting_btn": "⏳ Scoutin'…",
  "apk.detect_btn": "🔍 Auto-scout!",
  "apk.detect_hint": "Spot adb and list all vessels in the fleet",
  "apk.devices_label": "Vessels in the fleet:",
  "apk.no_device_hint": "ℹ No vessel spotted — enable Wi-Fi debugging on Android then click 🔍 again, ye impatient pirate!",

  "assets.import_dialog_title": "Plunder a new asset",
  "proj.browse_project": "Sail to the project",
  "proj.folder_label": "Chest:",
  "proj.parent": "Parent port"
}
